Elden Ring: The Board Game | Exploration Gameplay
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00:00:00 Hello, hello
00:02:06 Other content
00:02:20 Flavor text
00:07:50 Lets start playing
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Welcome to the Lands Between, a mysterious and otherworldly realm where the landscape is rich and varied. As you explore, you’ll build out a hex-based map of your surroundings, with unique locations to visit, resources to gather, NPC’s to interact with, and enemies to fight. Your progress is tracked by a narrative story that provides objectives as well as guidance on how to achieve them – and, depending on your decisions, alternative side-quests and emergent narrative to experience, too.
Diceless and with strong elements of deck-building, combat is both deadly and personal. As your Tarnished character levels up, you must carefully build your attack and effect decks to best optimise with your equipment. Although exploration takes place on the zoomed-out hex map, each player has their own dedicated quest book on which combat encounters will take place face-to-face.
When you enter combat, you’ll open your quest book to the indicated page. There, you’ll find a battlefield grid that raises the level of combat from one of simple physical positioning to state of mental readiness. Using rows and lanes, this unique system means your position dictates not only your physical position in the encounter, but your battle stance: aggressive, neutral, or defensive. Each battle stance has benefits and drawbacks to exploit and avoid with the changing state of battle, which can even vary from one encounter to the next.
Understanding enemy attack patterns is key, helping to inform when to expose an enemy weakness and press home an attack, and when to play defensively while your stamina returns. Drawn at random but possible to manipulate, the marching order will determine which characters act when, and give you the vital opportunity to plan ahead, just as you’d learn ‘tells’ in the video game.
A single bad decision can mean death to the unwary, sending unlucky Tarnished back to the nearest Site of Grace to respawn.
Because combat takes place in your individual quest book, your encounters also won’t disrupt play for everyone else. After making the three actions in your turn — and enduring any enemy attacks — your combat will pause while the other Tarnished continue exploring the overworld, with combat resuming once your turn comes back around.
When your party locates a dungeon, your quest books will be joined together, allowing you to take on bosses together on a much larger stage while still being up close and personal. But boss encounters aren’t the only time you’ll fight side by side. If one of your fellow Tarnished is in trouble, there are also ways to join their personal combat book and lend a hand — or a sword.
The official tabletop adaptation of the hit video game that sold over 13 million copies in its first month after release, ELDEN RING™: The Board Game features huge and lavishly detailed miniatures, as well as close to a thousand cards, four large quest books, and a towering stack of exploration tile, all in the core box alone.
It’s a big box cooperative campaign game for 1-4 players, where each session is playable in 90-120 minutes and core box campaigns will span 30-40 hours, increasing to 90 hours with the expansions. And your Tarnished can make the entire journey with you, from one region to the next…
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#Boardgames #Quackalope #eldenring
I had a file in the timeline when I exported 🙂 cutting it back down to the 1 hour it should be.
Awesome content with the terrific trio!
Brand of that game-table please 🙂 (fifth btw 😛 )
Is it me or is something missing in this video?
probably need to take this video down and reupload
What happened to the video? About 1:18:00 and the rest is just a black screen?
Aw, bummer yeah the video cuts to black at 1:17:51 😩
1:18:00 NDA applied! Haha 😂
steamforge or someone said "naw yall cant say that" and just cut the video out. 🤣🤣
if yall care… at like 3:11:00 ish it comes back but no volume.
the video plans out at 1:17:51 after the magic hand trick, but when it resumes 3:10:16, there is no audio. lame…
Jesse you seem to have converted, not seen an orthodox with tattoos! Manchester brings back childhood memories of primary school, Shul and my family. Elden ring looks more interesting than I thought, not played the video game and for some reason thought it was another boss battler like Oathsworn , however it seems like a cross between tainted grail and Hexplore it. Just when I thought I could resist backing any more games this year.
Great to see Matthew on the channel, thank you for the gameplay
Great playthru. Thank you for your hard work. QUACK
Is there a marker or something to show where you are on the main map when you take your character to the battle section? So no one loses there place?
Love this. Going all in! P.S thanks Jesse for asking the developers my question. Won’t lie….definitely got a kick out of hearing my name on the channel 😂
Hope those combat books are thick pages and wont rip to easily. Just backed this thing all in.
Holy crap does this game look boring and bad on so many levels.
-Way too many tokens. Always having to find the 2 different tokens to put on EVERY tile slows the pace of the game for no reason.
-Combat system is boring. Basically the only thing that was good in Dark Souls and they've changed it to something unidimensional.
-Exploration doesn't look satisfying at all. Flipping the same look a like tiles makes every game look the same.
-1 hour of wasted gameplay just to lose because you didn't draw the necessary card for a quest is such bad game design.
Overall bad and boring game design.
Thankfully, this doesn't look like a game for me.
Feels sour that we won't get a chance to play for like 18 months. X_X that ETA ship date is daunting.
Ty for the video!
Is it just me or does Sherwin almost seem annoyed to be there?